wawasan.id – AOV telah mengumumkan bahwa akan ada perbuahan baru pada patch kali ini, dari mulai sistem, tampilan, adjusment hero dan lain lain.Arena of Valor dengan senang hati mengumumkan bahwa pembaruan berikutnya akan dirilis.
Pembaruan baru ini akan mencakup perubahan pada keseimbangan pahlawan serta sistem periferal, mekanik arena, dan penyesuaian game lainnya. Kita berharap pembaruan ini akan membuat pertandingan lebih seimbang dan menarik, memberikan semua pemain pengalaman keseluruhan yang lebih baik.
Optimasi sistem Perfiferal.
Perubahan Interface Sesudah Match .

Tampilan yang lebih bersih pada interface sesudah match battle.
Perubahan Tombol Like Saat Sesudah Match
Mengatur ulang interface dari tombol “like” Hasil Pertandingan sehingga tampilan suka lebih intuitif untuk pemain.
Perubahan Pada Inteface Hero Favorit Kamu.

Perubahan Pada Hero Favorit Untuk jumlah pertandingan dan tingkat kemenangan dari masing-masing pahlawan, mode Standar hanya akan merekam data untuk pertandingan 5v5 dan Peringkat. Anda juga dapat melihat data masing-masing pahlawan sesuai dengan musim dan mode permainan.
Display Info Rekan Team.
Kalian bisa mengetuk langsung Tampilan Info Rekan Tim Ketuk avatar teman satu tim di Menu Hero untuk melihat data kelas yang telah digunakan rekan setim Kalian.
Fitur Pin dalam Hero Menu.
Fitur Ini Dapat memilih Hero untuk disematkan ke atas di Menu Pahlawan.
Fitur Untuk memberi Like Kepada Lawan.
Setelah Melihat statistik pertempuran kalian bisa memberi like kepada team dan musuh.
Fitur Tutorial Codex Xeniel.
Butterfly akan memandu Kalian langkah demi langkah Untuk mempelajari lebih lanjut tentang Xeniel’s Codex.
Perubahan Win Rate.
Pada biasanya Saat memilih Hero, Win Rate Hero sekarang hanya akan menampilkan data dari mode Standar dan bukan semua mode. Ini hanya akan mencakup data dari Quick Match dan Rangked Match.Sekarang Pemain dapat memilih untuk hanya melihatkan Win Rate dari 100 pertandingan Rangked Terakhir.
Optimasi Tampilan Match Saat memilih skin.

Saat memilih Hero dalam berbagai mode, setelah pemain memilih Hero, avatar Hero dan Skin keduanya ditampilkan.
Opening Dance
Pemain yang sudah mempunyai Opening Dance akan menari saat pertandingan akan di mulai.
Victory Dance
Pemain yang sudah mempunyai Victory Dance akan menari saat memenangkan Match.
Perubahan Battle Match
Penyesuaiaan Terhadap Minion.
Minion wave Abbysal akan di sesuaikan,gold akan di perbanyak, dan Hp akan di perbesar.
Penyesuaaian Terhadap Tower.
Gold Reward akan di berikan untuk minion yang mati dalam jangkauan serangan menara luar (menara 1) akan dikurangi sebesar 10%.
Penyesuaian Untuk EXP Hero.
untuk menaikkan level Hero : EXP yang diperlukan untuk pahlawan untuk naik ke level 2 telah dikurangi sebesar 8 Xp untuk memastikan bahwa pahlawan dapat naik level ke Level 2 dengan sukses setelah membersihkan satu wave creep.
Kecepatan Pada Drake Dan Minion.
Kecepatan gerakan awal adalah 300, dan meningkat 25 kali setiap kali pada 6 menit, 10 menit, 14 menit, dan 18 menit.
Penyesuai Lain
Durasi BUFF Abyssal Dragon dan BUFF Dark Slayer akan ditingkatkan dari 90 detik menjadi 120 detik.
Hero Balance Adjustments

The Diviner: Annette
Ability 1: Gust Force
Magic damage: 65 (+9 per level) (+0.15 AP) → 55 (+9 per level) (+0.15 AP)
Cooldown: 9/8.5/8/7.5/7/6.5 → 10/9.5/9/8.5/8/7.5
Ability 2: Wind Cuffs
Passive effect cooldown: 45 → 60
The Anointed One: Ignis
Passive ability: Sacred Flame
HP recovered when the mark is triggered: 120 (+8 per level) (+0.3 AP) → 100 (+5 per level) (+0.15 AP)
Ability 1: Fire Crash
Magic damage: 340 (+40 per level) (+0.4 AP) → 300 (+40 per level) (+0.4 AP)
Ability 2: Rain of Fire
Stun time: 1 sec → 0.75 sec
The Ghost Guardian: Kahlii
Passive ability: Powerful Hymns
Bullet speed: 20m/s → 25m/s
The Nether Queen: Natalya
Ability 1: Arcane Spirits
Range: 9m → 10m
Ability 2: Arcane Nova
Range: 8m → 9m
The Fastest Man Alive: The Flash
Ability 3: Cyclone
Slow effect on yourself: 50% → 40%
Magic damage dealt after 2 seconds: 500/750/1000 (+0.6 AP) → 500/750/1000 (+0.7 AP)
Cooldown: 60/55/50 → 50/45/40
The Indomitable: Astrid
Ability 1: Spin Slash
Physical damage: 150 (+50 per level) (+1.1 AD) → 200 (+40 per level) (+1.2 AD)
Attack speed increase: 20% (+4% per level) increase when the target is hit → 30% (+6% per level) increase when the target is hit
Ability 2: Fearless Charge
[Added] The attack speed bonus with be applied to the charge speed of the next normal attack.
Ability 3: Dire Blow
Conditions to trigger stun: Target has a higher HP percentage than you → You have less than 60% HP
Conditions to tigger Slay: Target has the same or a lower HP percentage than you → Target has less than 60% HP, maximum damage against jungle monsters is increased to 2000
Mechanic that reduces the cooldown of passive ability when it hits enemy heroes: Cooldown of passive is refreshed → Cooldown of passive is reduced by 3 sec
The Frenzy: Ormarr
Passive ability: Gut Punch
Probability of triggering stun: 20% → 40%
Stun time: 0.75 – 1 sec → Fixed at 0.75 sec
Damage mechanic: Physical damage equal to (10 – 16)% of target’s current HP → Magic damage equal to (3 – 7)% of your maximum HP
Internal cooldown: 4 sec → 6 sec
Ability 2: Swagger
Fighting Spirit stacking mechanic: Add 1 stack each time the target is hit → Add 1 stack each time a hero is hit
Cooldown: 4.5 → 6
Ability 3: Walking Tall
[Added] Recover 2% of your maximum HP whenever an enemy hero is hit.
[Added] Ability 1 can be used during the duration of the Ultimate.
Cooldown: 28/24/20 → 40/35/30
The Pandharma Master: Zuka
Passive ability: The Chi
Increase: (30/35/40/45)% → (15/20/25/30)%
Ability 1: Pain on a Stick
Enhanced the physical damage of normal attacks: 0.5 AD → 60 (+20 per level) (+0.25 AD)
Ability 2: Panda Chariot
Shield: 150 (+30 per level) (+1.5 AD) → 250 (+50 per level) (+1.5 AD)
[Added] When the shield disappears or is destroyed, Zuka gains a recovery effect that recovers 30 (+10 per level) (+0.1 AD) per second for 3 seconds.
Ability 3: Skyfall
Enhanced the physical damage of normal attacks: 0.5 AD → 70 (+40 per level) (+0.25 AD)
The Spirit: Arduin
Basic
Growth attack speed: 2% → 3%
Passive ability: Bloodlust
Cooldown: 60 → 45
The Adventurer: Roxie
Passive ability: Fire Spirit
Maximum HP required to convert 1 point of ability power: 50 → 40
Ability 1: Wild Fire
Magic damage: 20 (+6 per level) (+0.14 AP) → 20 (+6 per level) (+0.16 AP)
Ability 2: Blazing Shield
Haste percentage: 20% → 25%
Slowdown duration: 1.5 sec → 2 sec
Cooldown: 12-10 → 10-8
Ability 3: Agnie’s Grasp
Cooldown: 40-32 → 35-27
The Imbued: Riktor
Basic
Growth max HP: 237.5 → 262.5
Ability 1: Jungle Strike
Charge damage: 60 (+15 per level) (+0.4 AD) → 50 (+20 per level) (+0.5 AD)
Slash damage: 125 (+30 per level) (+0.8 AD) → 100 (+40 per level) (+1.0 AD)
Knockup time when in brush mode: 1 sec → 0.75 sec
Proportion of damage based on the target’s HP when in brush mode: 10% → (5-10)%
Cooldown: 9 → 9/8.8/8.6/8.4/8.2/8
Ability 2: Retaliate
Cooldown: 3 → 5
The Slayer: Amily
Ability 3: Enrage
Magic damage: 300/400/500 → 300/450/600
Magic damage dealt to nearby units per second: 60/80/100 → 60/90/120
The War Hammer: Taara
Ability 3: Steeled Focus
Cooldown: 40 → 35
The Chosen: Arthur
Basic
Base Armor: 98 → 103
The Smasher: Skud
Ability 1: Furious Charge
Physical damage: 210/240/270/300/330/360 (+1.0 AD) → 200/250/300/350/400/450 (+1.0 AD)
Cooldown: 7/6.7/6.4/6.1/5.8/5.5 → 6
The Old Growth: Y’bneth
Passive ability: Natural Affinity
HP recovered per second: 45 (+18 per level) → 32 (+15 per level)
Mana recovered per second: 14 (+2 per level) → 10 (+2 per level)
Ability 2: Branching Out
Physical damage: 285 (+55 per level) (+0.95 AD) → 240 (+70 per level) (+0.95 AD)
The Kunoichi: Airi
Basic
Base HP Regen/5 sec: 45 → 51
The Ash Weaver: Marja
Basic
Base HP Regen/5 sec: 46 → 42
Base Armor: 88 → 84
The Great Warlord: Lu Bu
Ability 1: Red Stallion
Increase in speed of movement of the 3rd stage, movement distance: 3m → 3.5m
The Stalwart Twins: TeeMee
Ability 1: Pooty Poots
[Added] When an enemy hero is hit, the cooldown of Ability 1 is reduced by a maximum of 40%.
Purifying Blade: Quillen
Ability 2: Decimate
Physical damage: 350 (+40 per level) (+1.0 additional AD) → 300 (+40 per level) (+0.8 additional AD)
Ability 3: Assassinate
HP Regen: 100 (+50 per level) (+0.25 additional AD) -> 70 (+35 per level) (+0.15 additional AD)
IV. Equipment Adjustments
Water Stone
10 Mana Regen → 8 Mana Regen
20 HP Regen → 5% movement speed
Unique passive – Devotion
Mechanic: Only increases Gold and EXP for allies → Increases Gold and EXP for yourself and allies
Maximum stacks: 2 → 3
Additional Gold gained by yourself and allies per stack: 15 → 30
Windrider Talisman
175 Armor → 150 Armor
Ring of Gale
Crafting items: Wind Stone + Spell Tome → Wind Stone + Light Armor
60 Ability Power → 150 Armor
[Added] +5% Cooldown Speed
Crystal Talisman
120 Armor → 150 Armor
20 Mana Regen → 15 Mana Regen
[Added] +5% Movement Speed
Stream Bracers
Crafting items: Water Stone + Magic Ring → Water Stone + Light Armor
10% Cooldown Speed → 5% Cooldown Speed
20 Mana Regen → 15 Mana Regen
[New] +150 Armor
[Added] +5% Movement Speed
Ring of the Fiend
Crafting items: Ring of Gale + Magic Ring + Spell Tome → Ring of Gale + Magic Ring + Ring of Vitality
90 Ability Power → 200 Armor
30 Mana Regen → 20 Mana Regen
[Added] +600 HP
Unique Active [Tornado Eye]
[Added] Gain the vision of illuminated enemies for 4 seconds.
[Added] After activation, nearby allies within 8m receive a 50% increase in movement speed for 2 seconds.
Tidecaller’s Mark
200 Armor → 250 Armor
20 Mana Regen → 15 Mana Regen
[Added] +5% Movement Speed
[Added] +40 HP Regen
Purifying Bracers
Crafting items: Stream Bracers + Ring of Vitality + Ring of Vitality → Stream Bracers + Ring of Vitality + Magic Ring
500 HP → 600 HP
[Added] +200 Armor
[Added] +5% Movement Speed
Unique Active [Purifying Spell]
Remove the control effects on one nearby ally hero → Remove the control effects on all nearby allies
[Removed] Increase movement speed of friendly units by 30% and gain immunity to slow effects for 2 seconds.
[Added] Even before purchase of jungling equipment, the stacked layers of passive ability Wild are recorded. After purchasing level 2 or level 3 jungling equipment, the buff corresponding to stacked layers will be received.
Mr. Stabby
[Unique Passive – Wild]
Increase to own attack damage: increase by 3 → increase by 2
Maximum stacks: 15 → 20
Monsters’ Bane
[Unique Passive – Wild]
Increase to own ability power: increase by 8 → increase by 6
Maximum stacks: 15 → 20
Gnoll Cleaver
[Unique Passive – Wild]
Increase to own maximum HP: increase by 70 → increase by 50
Maximum stacks: 15 → 20
Whispering Wind
[Unique Passive – Wild]
Increase to own attack speed: increase by 2% → increase by 1.5%
Maximum stacks: 15 → 20
Soulreaver
[Unique Passive – Wild]
Increase to own attack damage: increase by 3 → increase by 2
Maximum stacks: 15 → 30
Loki’s Curse
[Unique Passive – Wild]
Increase to own ability power: increase by 8 → increase by 6
Maximum stacks: 15 → 30
Leviathan
[Unique Passive – Wild]
Increase to own maximum HP: increase by 70 → increase by 50
Maximum stacks: 15 → 30
Scorching Wind
[Unique Passive – Wild]
Increase to own attack speed: increase by 2% → increase by 1.5%
Maximum stacks: 15 → 30
Shuriken
[Unique Passive – Vital Point]
[Added] Internal cooldown of 0.3 seconds after the passive effect is triggered.
Begitulah update pada patch berikutnya ,Arena Of Valor adalah game yang sangat sportif,untuk itu balancing terhdap semua aspek dalam AOV diperlukan guna fair dalam pertandingan match.